Thursday, April 27, 2006

Gaming at the library

The University Library is embarking on a new adventure by starting to collect video games and systems. To inaugurate the collection, the Undergraduate Library is sponsoring a DDR Tournament and Game Night this Saturday, April 29th. Does gaming seem like a strange thing for an academic library to be pursuing? It's not as strange as you might think. On this campus, researchers are studying gaming and developing games for all kinds of unexpected uses. Public libraries have been getting into the gaming business for a while. There's even a Second Life Public Library. After all, the gaming industry now rivals the movie industry in terms of dollars spent and general popularity.

Speaking of Second Life, I could use some remedial help with basic navigation. Last time I was on (just call me "Redbud Potato"), I found a party and was able to start dancing. But then I couldn't figure out how to stop dancing. I left the party, transported to other places, and still could not stop dancing. In Real Life this is not a problem for me. But in my virtual life, I'd rather have some control over my limbs, thank you very much.

2 Comments:

Blogger triumphantly, jenny said...

Honestly, Second Life seems like 80% dancing to me. Why people love virtual dancing so much, I have no idea.
~Bento Dimsum, Grainger Lib :)

10:20 AM  
Anonymous narniabound said...

One of the guys in my Museum Informatics class thought that the dancing phenomenon in Second Life could be attributed to one or two (or both) things: (1) programmers like to write nifty script because (2) they can't dance in real life.

11:07 PM  

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